ere's a step-by-step plan for building your hunting area management POC on Val Town: Phase 1: Core Data Structure & Setup Step 1: Create the main val with initial data structure
Define the 3 hunting areas with sample quotas for each deer type Set up in-memory data storage structure Create basic configuration (area names, deer types, initial quotas)
Step 2: Build data models
Area model (name, quotas for each deer type, current counts) Observation model (area, deer type, date, notes) Harvest model (area, deer type, date, hunter, notes)
Phase 2: API Endpoints Step 3: Create logging endpoints
POST /log-observation - Record deer sighting POST /log-harvest - Record deer shot GET /status - Get current quota status for all areas
Step 4: Add data retrieval endpoints
GET /observations - List all observations (with filtering) GET /harvests - List all harvests (with filtering) GET /stats - Calculate and return statistics
Phase 3: Web Interface Step 5: Build main dashboard
Overview showing all 3 areas with current status Quick stats summary Remaining quotas visualization
Step 6: Create logging interface
Form to log new observations Form to log harvests (with quota validation) Simple date/area/type selectors
Phase 4: Statistics & Enhancements Step 7: Implement statistics
Success rate per area Most active areas Daily/weekly activity trends Quota completion percentages
Step 8: Polish and testing
Add input validation Error handling Mobile-friendly responsive design Test with sample data
Proposed Sample Data Structure: javascript{ areas: { "Nordre": { kolle: {quota: 5, shot: 0}, kalv: {quota: 8, shot: 0}, spissbukk: {quota: 3, shot: 0}, bukk: {quota: 12, shot: 0} }, "Sรธndre": { kolle: {quota: 4, shot: 0}, kalv: {quota: 6, shot: 0}, spissbukk: {quota: 2, shot: 0}, bukk: {quota: 10, shot: 0} }, "รstre": { kolle: {quota: 6, shot: 0}, kalv: {quota: 10, shot: 0}, spissbukk: {quota: 4, shot: 0}, bukk: {quota: 15, shot: 0} } } }