- for the inGame view, add a component that indicates how many rounds there are and what the current round is.
- it should take up a single like and say "Round 1/5"
- After the text, use an minimal svg chart that resembles a subway map. each round is a circle, and as the game progresses, the current round is visually indicated (through color and an additional outline)
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pick a complete coherent color pallet: use a dark background and light text. maintain color-blind friendly coloring for valid and invalid words, but you can pick new colors.
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the size of the text in the prompt-title should be smaller than the prompt-constraint.
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ensure that the height of the in-game element never changes and fully fills the screen on mobile.
- the longest prompt size in the current dataset is under 60 characters. Ensure that 75 characters fits cleanly.
- include logic to responsively size the text when greater than 70 characters.
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use the same header component across all states. start with this, but make it its own component so we can tweak later
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refactor if needed and add comments and documentation so that is is easy to adjust the color palette
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change it back to something with dark text on a light background
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on postGame view, the results table would be the full width of the screen/gameContainer.
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the gameContainer shouldn't grow in width, once the text gets too long, resize the text
Don't make code changes outside of this file. Help me edit this prompt so that Townie with Claude Opus 4.5 gives best results.
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I want to change the postgame workflow to support club leaderboards.
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Once the user gets their results, use
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club names should be a string of only 26 letters in the alphabet. no digits or other characters or spaces.(ie, can be input using the keyboard component)
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club names should be no more than 25 characters long
for instance, if a club is named "tslog" the url path should /tslog
- player names should be a string of 26 letters in the alphabet. no digits or other characters or spaces.(ie, can be input using the keyboard component)
- player names should be no more than 25 characters long
replace the "play again" start-button on the postGame screen
add the edited version below here: