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README.md

F1 Rainbow Racing Game ๐ŸŽ๏ธ๐ŸŒˆ

An interactive 3D F1 racing game featuring cars racing on a spectacular rainbow track in space! Built with Three.js and featuring realistic physics, multiple camera angles, and competitive AI opponents.

๐ŸŽฎ Game Features

Core Racing Features

  • 4 F1 Cars: 1 player-controlled + 3 AI opponents
  • Rainbow Track: Colorful circular track with elevation changes
  • Realistic Physics: Acceleration, deceleration, and steering mechanics
  • Real-time Speedometers: Individual speed displays for all participants
  • Dynamic Lighting: Rainbow-colored point lights that pulse and change

Camera System

  • Chase Camera: Follow behind your car (default)
  • Overhead Camera: Top-down strategic view
  • Cockpit Camera: First-person driving experience
  • Trackside Camera: Fixed position watching the action

Visual Effects

  • Rainbow Track: Each segment cycles through rainbow colors
  • Dynamic Shadows: Realistic shadow casting
  • Particle Effects: Environmental atmosphere
  • Responsive UI: Speedometers with animated progress bars

๐ŸŽฏ How to Play

Controls

  • Arrow Keys / WASD: Accelerate, brake, and steer your car
  • C: Cycle through camera angles
  • R: Reset the race
  • Space: Pause/Resume the game

Objective

Race against 3 AI opponents on the rainbow track. Try to maintain the highest speed while navigating the curved track with elevation changes.

๐Ÿ—๏ธ Project Structure

โ”œโ”€โ”€ backend/
โ”‚   โ””โ”€โ”€ index.ts             # Hono server with static file serving
โ”œโ”€โ”€ frontend/
โ”‚   โ”œโ”€โ”€ index.html           # Game HTML with UI overlay
โ”‚   โ”œโ”€โ”€ game.js              # Three.js game engine and logic
โ”‚   โ””โ”€โ”€ style.css            # Responsive styling with animations
โ”œโ”€โ”€ shared/
โ”‚   โ””โ”€โ”€ types.ts             # TypeScript interfaces
โ””โ”€โ”€ README.md                # This file

๐Ÿš€ Technical Implementation

Backend (Hono)

  • Serves static files using Val Town utilities
  • Injects initial game data into HTML
  • Provides API endpoints for potential multiplayer features

Frontend (Three.js)

  • Scene Management: 3D world with lighting and shadows
  • Car Physics: Realistic movement and collision detection
  • Track Generation: Procedural rainbow track with barriers
  • AI System: Intelligent opponents that follow the track
  • Camera System: Multiple viewing angles with smooth transitions

Styling (CSS + TailwindCSS)

  • Responsive design that works on desktop and mobile
  • Animated speedometers with color-coded progress bars
  • Rainbow loading screen with CSS animations
  • Glassmorphism UI elements with backdrop blur

๐ŸŽจ Visual Design

The game features a vibrant rainbow aesthetic with:

  • Track Colors: Each segment cycles through ROYGBIV colors
  • Car Colors: Red (Player), Blue, Green, Purple (AI)
  • Lighting: Dynamic rainbow point lights around the track
  • UI: Semi-transparent panels with neon accents

๐Ÿ”ง Customization

The game is easily customizable:

  • Modify rainbowColors array to change track colors
  • Adjust maxSpeed and acceleration for different physics
  • Change track radius and elevation in createTrack()
  • Add more cars by extending the carConfigs array

๐ŸŒŸ Future Enhancements

Potential additions:

  • Lap counting and race completion
  • Power-ups and boost pads
  • Multiplayer support
  • More track layouts
  • Sound effects and music
  • Particle trails behind cars

Ready to race? Click "START RACE" and experience the most colorful F1 racing game in the universe! ๐Ÿ

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