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thinkalittlelonger
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- for the inGame view, add a component that indicates how many rounds there are and what the current round is.
- it should take up a single like and say "Round 1/5"
- After the text, use an minimal svg chart that resembles a subway map. each round is a circle, and as the game progresses, the current round is visually indicated (through color and an additional outline)
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pick a complete coherent color pallet: use a dark background and light text. maintain color-blind friendly coloring for valid and invalid words, but you can pick new colors.
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the size of the text in the prompt-title should be smaller than the prompt-constraint.
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ensure that the height of the in-game element never changes and fully fills the screen on mobile.
- the longest prompt size in the current dataset is under 60 characters. Ensure that 75 characters fits cleanly.
- include logic to responsively size the text when greater than 70 characters.
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use the same header component across all states. start with this, but make it its own component so we can tweak later