Hide and Sick Game

A multiplayer game for 4 players where players take turns being "sick" (the seeker) while others hide. Points are awarded for successful hiding and seeking.

Game Rules

  • 4 players take turns being the "sick" player (seeker)
  • Other 3 players are "hiders"
  • Hiders get points for staying hidden
  • Seeker gets points for finding hiders
  • Game tracks scores and awards rewards based on performance

Project Structure

├── frontend/
│   ├── index.html          # Main game interface
│   ├── index.tsx           # React game logic
│   └── style.css           # Game styling
├── backend/
│   ├── index.ts            # API server
│   └── database/
│       ├── migrations.ts   # Database setup
│       └── queries.ts      # Game data queries
└── shared/
    └── types.ts            # Shared game types

Features

  • Real-time score tracking
  • Player management
  • Reward system based on performance
  • Game session management
  • Responsive design

Getting Started

The game runs as an HTTP val. Players can join, play rounds, and track their progress through the web interface.