This is a playable first release, not completion of every expansion in the design plan. Four new arcade games provide 42 levels; Alphabet Quest is a separately labeled, limited vocabulary preview. Supra Stack is unchanged.
| Game | Delivered rules and progression |
|---|---|
| Tbilisi Hop | 10 crossing levels, three lunch portions, stamps, puddles, buses, late-level evening lighting, dog/boots/basket helpers, endless play. |
| Grape Escape | 12 seeded levels, match-three, four/five-piece specials, cascades, target produce, vines, crates, 34 moves, hints, pruning, free deadlock rebuilding. |
| Khinkali Rush | 10 shifts, meat/mushroom/cheese unlocks, two pots, folding/cooking/plating/serving, visible patience and cooking timers, quota completion, three-departure failure, one cooking helper. |
| Caucasus Peaks | 10 climbs, auto-jump, keyboard or held-pointer steering, moving/crumbling ledges, ribbons, picnic goals, evening sky in late levels, one rescue cloud, endless ascent. |
| Alphabet Quest | 32 five-letter demo words, accepted-word bank, six guesses, correct duplicate-letter accounting, full modern alphabet keyboard, uppercase normalization, optional meaning hints, date-seeded daily preview, spoiler-free result copy. |
All new games share original vector artwork, Bebo reactions, synthesized effects, reduced-motion handling, pause, optional stars, local progress, selective reset and a simple postcard-title shelf. The shelf is not yet a full illustrated reward collection. Scores are local and unverified; no global leaderboard is implied.
The planned multi-chapter 100/60/40/30-level expansions, extensive character and cosmetic unlocks, richer environment interactions, larger audio/animation library, expanded power selection, broad daily challenges, human difficulty balancing and fuller postcard artwork are not part of this release. Existing levels form the initial playable chapters. Automated completion proves a path exists, not that every level is optimally balanced for humans.
Alphabet Quest accepts only its displayed 32-word demo bank. The list is authored for this prototype and has not been signed off by a native-language editor. Its daily mode is explicitly a preview, not a reviewed ongoing daily puzzle. The detail page and direct player are noindex. Other Georgian UI copy also needs a fluent speaker's review.
The Chromium harness loaded source in memory with emulated localStorage because browser navigation was blocked in the build environment. These are not live-origin browser end-to-end tests. Production HTTP/asset checks are separate and run through scripts/check-live.ts and scripts/check-arcade-live.ts after merge. Test scripts report their own current result; this document does not replace rerunning them after edits.
Manual launch checks still required: physical mobile input, Safari/fullscreen/share behavior, fluent Georgian copy and vocabulary review, human difficulty and fun-factor evaluation.
Players live under /play/<slug>/ on the same Tamashi origin. New source files are in arcade/, with the release catalog and game-page integration in frontend/arcade-catalog.ts and frontend/arcade-page.tsx. The public code export includes those files. No environment variables, database records or blobs are exported.
GitHub access to omriluz/tamashi returned 404 and installed repository search found no match. No GitHub commit or automatic synchronization was performed. The Val Town source remains public. The existing Supra Stack val and storage origin were not edited.